Native · Local-First · Open Source

Tools that amplify human creativity.

We build high-performance, AI-native software for musicians and engineers. No Electron, no cloud lock-in. Just pure C++, on-device intelligence, and tools that feel like instruments — built by the people who use them.

Explore Blitz DAW → Meet CloseCrab
MIT licensed C++17 / C++20 Windows · Linux · macOS CUDA / Metal supported
Our products

Two instruments. One philosophy.

Software that runs on your machine, respects your work, and pushes what's possible with on-device AI. Built for people who ship — not VCs who pitch.

Music production

Blitz DAW

The AI-native digital audio workstation.

Compose, produce, and mix with a deeply integrated assistant that understands music theory, automation, and your creative intent. Built on JUCE and Tracktion Engine for studio-grade performance.

  • 261 GM instruments
  • 4OSC synth · 26 presets
  • Faust DSP effects chain
  • AI chat composition
  • VST3 & CLAP plugins
  • Logic-style musical typing
  • Piano roll editor
  • Multi-track recording
Explore Blitz →
Developer tools

CloseCrab

Local-first AI coding assistant.

A single 3.2 MB C++17 binary. 59 tools, 84 commands, multi-agent collaboration, RAG, Team Mode and voice I/O — running on your GPU via llama.cpp + CUDA, or any API you choose.

  • llama.cpp + CUDA
  • 59 native tools
  • Team Mode · parallel
  • Voice (TTS + ASR)
  • FAISS RAG
  • MCP protocol
  • 11 skills + plugins
  • Zero dependencies
Discover CloseCrab →
Our philosophy

Three principles. Zero compromise.

From the audio engine to the inference loop — the same DNA runs through everything we ship.

Native performance

Written in modern C++17/20. No VM, no garbage collector, no Electron. <5 ms latency real-time audio. GPU inference at native speed. Lock-free audio threads. SIMD-optimized DSP.

Local-first privacy

Your projects, your prompts, your data — they stay on your hardware. Cloud is an option, never a requirement. Designed to work offline. No telemetry. No accounts. No subscriptions.

Professional-grade tools

Built for people who actually ship. VST3/CLAP, MIDI 2.0, multi-track recording, MCP protocol, RAG, multi-agent collaboration. Every feature earned its place in real production workflows.

Open standards

MIT-licensed source. Open file formats. MCP, CLAP, VST3, SoundFont 2, GGUF, ONNX — every interface that touches your work is public, documented, and will outlive us.

AI as instrument

AI is a tool you control, not a service you rent. Run open-weight models on your own hardware, or connect to any provider — Anthropic, OpenAI, local llama.cpp. You decide.

Built to last

A single binary. Long-term-supported languages. No deprecated frameworks. You can compile the source from a 2026 commit on a 2036 machine and it will still produce audio.

Technology

The stack behind the magic.

Modern C++ foundations chosen for performance, portability, and long-term viability. Every dependency is auditable, vendor-able, and survives the next framework hype cycle.

Core language
  • · C++17 / C++20
  • · CMake · Ninja
  • · Cross-compilation
  • · Static linking
Audio & DSP
  • · JUCE 7
  • · Tracktion Engine
  • · Faust DSP
  • · VST3 / CLAP / SF2
AI & inference
  • · llama.cpp + CUDA
  • · GGUF · ONNX
  • · Anthropic Messages
  • · OpenAI compatible
Network & IPC
  • · MCP protocol
  • · WebSocket · HTTP/2
  • · gRPC · JSON-RPC
  • · OS pipes / sockets
Storage & data
  • · SQLite (embedded)
  • · FAISS vector index
  • · YAML config
  • · Tree-sitter parse
Voice & input
  • · whisper.cpp ASR
  • · System TTS / SAPI
  • · MIDI 2.0 input
  • · Hardware controllers
Platforms
  • · Windows 10 / 11
  • · Linux x86_64 / arm64
  • · macOS 12+ · M-series
  • · ASIO · CoreAudio · ALSA
Build & release
  • · CMake presets
  • · GitHub Actions CI
  • · Signed installers
  • · Reproducible builds
Quality
  • · GoogleTest / Catch2
  • · AddressSanitizer
  • · Audio regression suite
  • · Reproducible benches
Use cases

Built for real shippers.

Whether you're scoring a film, refactoring a million-line codebase, or just sketching on a weekend — the tools meet you where the work happens.

Music · composers

Score a film in your studio, not in the cloud

Drag a video reference into Blitz. Ask the AI to write a 3-minute orchestral cue — D minor, 92 BPM, brass swell at 1:14. Render stems. Hand to mix. The AI never uploads a single sample — your unreleased score stays in the DAW.

Film composers · game audio · producers
Code · engineers

Refactor a million-line codebase offline

Boot CloseCrab, point it at your repo. Three agents index the call graph, trace dead code, and propose a migration plan — all on your local GPU within the 1M context window. Source never leaves the machine.

Backend engineers · reverse engineers · indies
Music · producers

Sketch a beat in 60 seconds

Hit Ctrl+K, key in a chord, tell the AI to side-chain the bass to the kick. Layer Shimmer Verb on the lead, Tape Warble on the keys. The full loop is done before a browser DAW finishes loading.

Beatmakers · lo-fi producers · bedroom engineers
Code · teams

Three AI agents collaborating on one task

CloseCrab Team Mode spawns multiple agents that share a cache, split the work, and merge results. Architect the system, write tests, fix lint — in parallel, on your hardware, with no rate limits.

Tech leads · solo founders · power users
Why us

Versus the alternatives.

Most AI creator tools today are SaaS wrappers — renting GPU time, locking features behind subscriptions, hoarding your data. We are different.

FeatureBlitzball LabsTypical SaaS DAWCloud AI agent
Runs offline● Yes○ No○ No
Source code● MIT open source○ Proprietary○ Proprietary
Your data leaves machine● Never (your choice)◐ Telemetry on● Always
AI on your hardware● llama.cpp + CUDA○ Cloud only○ Cloud only
Bring your own model● Any GGUF / API○ Vendor model◐ Limited
Rate limits● None (your GPU)◐ Tier-based● Yes
Audio latency● <5 ms native◐ Browser audio
Subscription● Free, MIT○ $20–$60/mo○ Per-token
From the community

What real users say.

Early adopters from the beta cohort — musicians, engineers, and indie developers who switched from cloud-bound alternatives.

What blew me away was the latency — press a key, the sound is there. For the first time in years, I didn't feel my computer standing between me and the music in a DAW.

Film composer · Los Angeles

CloseCrab runs a 7B model on my old 3060 and still beats most cloud agents on real refactors. It's a 3 MB binary. That's ridiculous.

Systems engineer · Berlin

I went from zero to finished track in 35 minutes with Blitz. Drums, bass, keys, mix, master. I haven't been that fast since hardware sequencers.

Producer · Taipei
"The best creative tools don't ask for your data — they amplify your intent. We build software that runs where you are, listens to what you say, then gets out of the way."
— The Blitzball Labs manifesto
Performance benchmarks

Numbers that don't lie.

Independent measurements on consumer hardware. Source and reproduction steps published with every release.

261
GM instruments
built into Blitz DAW
59
Tools · 84 commands
in CloseCrab Unified
3.2MB
Single binary
zero runtime deps
1M
Token context
Claude Opus 4.7
<5ms
Audio round-trip
ASIO · 64 buf · i7-12700
38tok/s
7B local inference
CUDA · Q4_K_M · RTX 3060 12GB
2.4s
Cold start
SoundFont indexed · 261 inst
0
Runtime deps
single static binary · no installer
Journey

Built in the open. Shipped with care.

From a weekend experiment to a coherent suite of native AI software.

The foundation

JUCE audio engine prototype. First experiments with on-device LLM inference via llama.cpp. A one-person side project — no roadmap, no funding, no slide deck.

CloseCrab v1

Local C++ inference engine with RAG and streaming MoE. First merge of CLI tooling and C++ runtime. 40 tools shipped in the first month.

Blitz DAW

AI-native DAW with 261 instruments, Faust DSP, and natural-language composition. VST3/CLAP support online. First Musical-Typing playable build.

The unified suite

CloseCrab-Unified merges 59 tools, 84 commands, MCP, Team Mode, voice I/O, and skills into a single 3.2 MB binary. Full 1M-token Claude Opus context.

What's next

Cross-app collaboration: Blitz ↔ CloseCrab via MCP. Local fine-tuning of small music models. macOS-native build. AU plugin support. Web bridge for collaborative sessions.

FAQ

Questions. Answered.

What people actually ask before downloading.

Are these tools really free?
Yes. Both Blitz DAW and CloseCrab are MIT-licensed and free to download. No paid tier, no usage caps, no telemetry. If you want to support us, star the repos or contribute code.
Do I need internet?
Only to download the installers. After that, both products run fully offline. CloseCrab can optionally connect to Claude / OpenAI APIs, but it's never required — local GGUF models work just as well.
What hardware do I need?
Blitz runs smoothly on any Windows 10/11 machine with 8 GB RAM. CloseCrab uses a GPU when available (RTX 3060+ recommended for 7B models) but falls back to CPU inference or remote API mode.
Can I use my own AI model?
Absolutely. CloseCrab loads any GGUF model that llama.cpp supports. Drop a Qwen, Llama, DeepSeek, or fine-tuned model into the models/ folder and change one line of config.yaml.
Will my plugins work in Blitz?
If they're VST3 or CLAP — yes, automatically. Blitz scans your plugin folders on first launch and hosts everything with sample-accurate automation and full side-chain routing.
Is this a company or a personal project?
A small team. We ship software, respond on GitHub Issues, and use both products as our daily drivers. No investors, no board, no quarterly OKRs.

Ready to feel the difference?

Try the tools that engineers and producers reach for when performance and privacy actually matter. Free, open source, runs on your machine.